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立体声混响 ValhallaDSP Valhalla Room v1.1.1 PC/v1.5.1 MAC

2020-9-8 09:34| 发布者: ajin| 查看: 403| 评论: 0|原作者: ajin

系统要求:PC/MAC
软件格式:VST/VST3/AAX/AU x86 x64 Win/Mac
大小:34.38 mb
时间:2019年4月23日


Valhalla Room
An Algorithmic Vision Of Perfection And Precision. It’s Grade A Class, Number One In Its Division.
ValhallaRoom is a versatile, true stereo algorithmic reverb. It features twelve original reverberation algorithms (including the latest Dark reverb modes, Nostromo, Narcissus, Sulaco and LV-426), and produces a wide range of natural reverberation sounds.  Sounds range from tight ambiences and rooms, through traditional hall and plate sounds, all the way up to vast modulated spaces. The algorithm designs have been influenced by some of the “classic” room simulation boxes, as well as state of the art modern theory.

ValhallaRoom has been designed from a psychoacoustic perspective. Instead of creating a simplified physical model of a simplified physical space, VRoom generates early and late acoustic energy that provides the spatial and phase cues needed to create an “idealized” room impression.

Unique Early reverb section allows user to dial in subtle and short bursts of early reverberation energy, as well as gated reverbs up to 1 second in length.
The Late section produces natural reverb decays ranging from 0.1 seconds to 100 seconds. The decay can be controlled in 3 adjustable frequency bands.
Both Early and Late reverb sections have adjustable modulation, to produce sounds ranging from lush chorusing, to subtle and natural long decays.
ValhallaRoom is true stereo. The Early and Late reverb sections are both stereo-in, stereo-out. The spread of energy between the stereo channels can be controlled over time, which helps preserve the input spatial image.
The GUI has been designed for easy navigation, and is inspired by Joseph Müller-Brockmann, NASA control panels, and Sesame Street.
Resizable GUI. Make it really big, or really tiny, or whatever suits you best.
New in 1.5.1: Redesigned GUI! Better use of space, and 2 user-selectable color schemes (Electric Blue and Old School).
A comprehensive preset browser makes saving, recalling and sharing settings easy.
Fully compatible with 32 and 64 bit DAWs (32/64 bit VST for OSX and Windows, 32/64 bit Audio Units for OSX, 32-bit RTAS for OSX and Windows, 64-bit AAX for OSX and Windows).
Twelve original reverberation algorithms:
Large Room. Designed to emulate big rooms with a wide spatial impression, with smooth “detuning” modulation.
Medium Room. Sparser than Large Room, with a more random modulation.
Bright Room. A lush, shinier-than-life reverb, with deep modulation and a somewhat slower attack.
Large Chamber. Smooth decay with consistent high echo density and subtle detuning modulation.
Dark Room. A hybrid between the grungy early digital reverbs and the modern algorithms found in ValhallaRoom, with reduced high frequency content, noisy yet lush randomized modulation, a HUGE spatial image, echo density ranging from grungy to dense while retaining clarity, and tons of mojo.
Dark Chamber. Similar to the original Large Chamber algorithm, but bigger and darker, with deeper detuning modulation.
Dark Space. A HUGE dark space, with a somewhat sparser early echo density and deep detuning modulation.
Nostromo. Deep, dark, echoing reverb. Very sparse early echo density, slow density build, random

瓦尔哈拉客房
完美和精确的算法视觉。是 a 级班, 第1节。
ValhallaRoom 是一个多功能的, 真正的立体声算法混响。它具有12种原始混响算法 (包括最新的暗混响模式, 诺斯特罗莫, 水仙, 苏拉科和 LV-426), 并产生广泛的自然混响声音。 声音的范围从紧张的氛围和房间, 通过传统的大厅和板块的声音, 一直到广阔的调制空间。算法设计受到了一些 "经典" 房间模拟盒的影响, 也受到了现代最先进理论的影响。

ValhallaRoom 是从心理声学的角度设计的。VRoom 不会创建简化物理空间的简化物理模型, 而是生成早期和后期的声学能量, 提供创建 "理想化" 房间印象所需的空间和相位提示。

独特的早期混响部分允许用户拨号在微妙和短的爆发早期混响能量, 以及门控混响长达1秒的长度。
"后期" 部分产生自然混响衰变, 范围从0.1秒到100秒不等。衰变可以控制在3个可调频段。
早期和晚期混响部分都有可调节的调制, 以产生从郁郁葱葱的合唱, 微妙而自然的长衰变的声音。
瓦尔哈拉室是真正的立体声。早期和晚期混响部分都是立体的、立体的。随着时间的推移, 可以控制立体声通道之间的能量传播, 这有助于保存输入空间图像。
GUI 是为便于导航而设计的, 灵感来自约瑟夫·穆勒-布罗克曼、美国宇航局的控制面板和芝麻街。
可调整的 GUI。让它变得非常大, 或者真的很小, 或者任何最适合你的东西。
1.5.1 中的新功能: 重新设计的 GUI!更好地利用空间, 和2个用户可选择的配色方案 (电动蓝和老学校)。
全面的预设浏览器使保存、回忆和共享设置变得容易。
与32位和 64位 Daw 完全兼容 (OSX 和 Windows 的 32位 VST, OSX 的32位音频单元, OSX 和 Windows 的 32位 RTAS, OSX 和 Windows 的 64位 AAX)。
12种原始混响算法:
大房间。设计用于模拟空间印象广阔的大房间, 具有流畅的 "失谐" 调制。
中型客房。比大房间更稀疏, 具有更多的随机调制。
明亮的房间。一个郁郁葱葱, 比生命更闪亮的混响, 与深度调制和稍慢的攻击。
大房间。平滑衰变, 具有一致的高回波密度和微妙的失谐调制。
黑暗的房间。一个混合在粗糙的早期数字混响和现代算法之间发现在 ValhallaRoom, 与减少高频内容, 嘈杂但郁郁葱葱的随机调制, 一个巨大的空间图像, 回声密度范围从粗糙到密集, 同时保持清晰度,和数吨的魔咒
黑暗的房间。类似于原来的大室算法, 但更大和更暗, 具有更深的失谐调制。
黑暗空间。一个巨大的黑暗空间, 具有有点稀疏的早期回声密度和深失谐调制。
诺斯特罗莫。深, 黑暗, 回荡混响。非常稀疏的早期回声密度, 缓慢的密度构建, 随机


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