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合成器 ThePhonoLoop Texture Mozaik KONTAKT

2020-4-19 09:25| 发布者: ajin| 查看: 188| 评论: 0|原作者: ajin

系统要求:PC/MAC
软件格式:KONTAKT
大小:7.62 GB
时间:2018年11月29日

.....:::::: THE IDEA & PROCESS ::::::......
The main idea behind Texture Mozaik was to create an instrument inspired by the sound design techniques used by some of the film and experimental composers from between 50s to 70s.

The name of the instrument suggests that it's mainly focused on the textures - and yes, it's designed to mix 2 or 3 sound sources to create evolving, old school sounds, but due to the amount of tonal sound sources available in Texture Mozaik, it's definitely much more than just a 'background generator'. In fact, as you can hear in available audio demos, Texture Mozaik is perfectly capable of creating melodic parts or even creating main harmony for the production (no other instruments than Texture Mozaik were used in audio demos).

Below, You Can Listen To Few Presets Available In Texture Mozaik 01:

......:::::: THE SOUND SOURCES ::::::......

Texture Mozaik contains over 120 unique sound sources all inspired by the sounds of the past when recording on tapes, cutting them, then gluing and looping, passing through spring reverbs, etc. was on the agenda.
You'll find here gloomy, dirty sounds but also those subtle, delicate ones which can be complementary to these first. For example, one of the sounds included in Texture Mozaik is an bowed acoustic guitar whose strings were connected by a spring with a metal pot hanging on a tripod - which worked as an additional resonator. You will also find here a lot of classic sounds such as violin, chromatic bells, bowed saw, flute and more. As always, all included sounds were passed through several different cassette decks.

Every sound source has been carefully denoised with a high quality algorithm to avoid noise stacking when playing more than one note (there’s still some noise left in the samples to avoid denonising artifacts). Noise can still be added with the noise knob - it’s much more flexible this way and allows the ability to adjust the volume of the noise independently whilst also applying parameters such as filtering. It also creates a more realistic sound, so when playing a few notes at the same time, only one sample of noise instead of few stacked on top of each other will be heard.

From The Technical Point Of View There Are 3 Kind Of Sound Sources In Texture Mozaik:
• Standard - looping available in both STANDARD and LOOP EDIT modes - available in SOURCE A, SOURCE B and SOURCE C.

• Impacts - looping available only in LOOP EDIT mode, 4 round-robin samples - available only in SOURCE C.

• Textures - looping available in both STANDARD and LOOP EDIT modes, no pitch tracking, one voice per SOURCE (can't play chords) - available in SOURCE A, SOURCE B and SOURCE C.
......:::::: T H E I N T E R F A C E ::::::......
Source: That's the main part of the instrument - here you can load sound sources for Source A,B and C and shape them to your needs using for example volume envelope, filter, lfo and pitch envelope or even randomise some of the parameters using RANDOM button.

You can mix SOURCE A and SOURCE B using the MIX knob, MIDI controller or MIX MOD (step sequencer - more on that in the Introduction video below or Quick Guide inside instrument). It's also possible to change the sample start of every sound source or even alter the position and length of the loop in each sound sources if the Loop Edit mode is active (more on that in the Introduction video below or Quick Guide inside instrument).

In the bottom part (below SOURCE C) there are controls for WOW and FLUTTER which let you dial additional pitch instability to the sound (on top of the natural Wow and Flutter added to the samples by wonky cassette recorders). There are also controls for adjusting the COLOR and volume (MIX) of noise, plus a menu to choose from 4 different noise samples.

Finally, there are two send effects - Convolution reverb (with custom impulse responses: 4 spring impulses, 4 hall impulses & 3 corridor impulses) with 2 controls: BODY (dial it in to get fuller, more metallic sound) and MIX knob. There's also simple Delay with 3 controls: TIME, FEEDBACK and MIX.

Fx/Mix Modulation: Here you can adjust the parameters of available INSERT EFFECTS, turn them On and Off and load pre-made presets. It's also possible to save and load your own presets (more on that in the Introduction video below or Quick Guide inside instrument).

There's also the step sequencer (synced to host tempo) for modulating the MIX knob - it’s possible to change the speed/length of the step sequencer using the LENGTH menu. It’s also possible to randomise the value of every step with RANDOM button or to reset it with RESET button.

Like in the Insert Effects section - it’s also possible to load pre-made presets or even save your own presets for the MIX MOD sequencer (more on that in the Introduction video below or Quick Guide inside instrument).

Quick Guide: Texture Mozaik GUI was designed to be very logical and as user friendly as possible but it's always better to have some kind of guidance - especially when, like in Texture Mozaik, there's a lot of editable parameters. This QUICK GUIDE section is to provide quick help for functions that aren't as straightforward as, for example simple Filter Cutoff knob.

Most of the information from the QUICK GUIDE are also explained in the Introduction video below, so we highly recommend to watch it if you're interested in this instrument.

......:::::: Product Specifications ::::::......
• Format: Native Instruments Kontakt
• Over 11 GB Of Samples (Uncompressed, 1540 Samples In Total)
• 123 Presets (Plus Another 30 Presets From Audio Demos)
• Over 120 Sound Sources
• 4 Noise Samples
• Samples Recorded On 4 Different Decks
• Organic Sound With Lots Of Little Imperfections
• Convolution Reverb With Custom Impulses (Spring/Hall/Corridor)
• Lots Of Sound Design Options
• PC & Mac Compatible
• Requirements: Native Instruments Kontakt v5.6.6+ or higher.
::::::::::::::…………………库和过程::::::::::::::…………………
该公司背后的主要想法是创建纹理灵感的声音设计工具使用的技术在一些实验电影和从50到70之间的作曲家。

仪器的名称和它的主要重点是当做早餐,它的设计,以配合2或3声源创建的老学校的发展,但由于友好的声音,声源的量可在该公司的色调和纹理,它更多的只是一个背景类。闸门。事实上,你能听到的声音在纹理和演示,该公司是完全能够创造和谐的主旋律,甚至创建零部件的生产(该公司是没有其他比纹理仪器用于音频演示)。

下面,你可以听一些预置,该公司可在纹理01

::::::::::::::…………………声音来源::::::::::::::…………………

该公司独特的纹理包含过120声音来源的所有灵感的声音记录在磁带切割前的时候,他们,然后熔化金和循环,通过通孔的弹簧混响,等你的议程。
你会在这里找到那些肮脏阴沉的声音,非常微妙的,一个可以互补的第一个命题。例如,一个主要的声音,包括在该公司是谁的bowed声吉他弦是由弹簧连接一个金属罐和三脚架是挂在一个额外的谐振器。所以,你想在这里找到很多经典的声音,如小提琴、长笛bowed色贝尔,锯,和更多。一如既往,所有包括几个不同的声音是通过通孔的盒式磁带甲板。

每个声源。一个高质量的算法去噪后的定价,以避免噪声叠加在一个公平的竞争环境。注(在安静和噪声样本,以避免在左denonising制品)。还可以添加的噪声与噪声的旋钮,它允许更灵活的有这样的能力和调整音量的噪音而设计的独立参数,如过滤,所以。它创建更逼真的声音,这样当一个Notes提供在同一时间,只有一个样本而不是降低堆叠顶端对方想要的是什么。

从技术角度来看有三孩子的声音来源:该公司的纹理
•标准的循环环可在这两个标准和编辑模式中可用的源A,B和C的源代码

•影响闭环回路可只在编辑模式,4循环只在源样本可用。

•提高回路可在编辑模式和两个标准音高跟踪环路,NO,一个语音源(不能播放和弦)中可用的源A,B和C的源代码

::::::::::::::…………………t h e i n t e r f a c e::::::::::::::…………………
source:这是主的一部分-在这里你可以负荷的仪器源声源的A,B和C和形状他们你的需求,例如卷使用过滤器,信封,信封和低频音调,甚至一些随机选择随机分配的参数使用的按钮。

你可以混合使用的源的源A和B混合或混合的MIDI控制器旋钮,MOD(步进音序上更多的视频在下面的快速指南介绍或内部的仪器)。它是可能的改变样品的开始每一个声源的位置,甚至年龄和长度的环在每个声源,如果编辑模式(更多的是主动环上或在下面的快速指南介绍视频里面的仪器)。

在底部的一部分(下面有控件源码(c)和flutter哇这让你额外的间距不到拨号音(On Top of the flutter自然哇和添加到样品由wonky盒式磁带录像机)。因此,有控制的调整颜色和卷(混合)的噪声,再加上一个菜单,从中选择4个噪声样本。

最后,有两个卷积混响效果(与定制的脉冲响应:4弹簧4和3霍尔脉冲脉冲,脉冲一个通道身体(2)控件:拨号中得到更多金属声音丰满,旋钮和混合)。也有一个简单的时间延迟反馈控制:3,和混合。

fx /混合调制:在这里你可以调整参数的效果和插入,转向开关和负载他们预制和预置。它是可能救您自己的预设和负载(或上或在下面的快速指南介绍视频里面的仪器)。

也有《步音序器(同步到主机速度旋钮modulating)的组合,它可能改变速度/长度的长度步进音序器使用菜单。它是可能的选择随机分配到每一步的价值是一个随机按钮,或它与复位按钮复位。

样在截面插入效果,它是可能的预加载预置或甚至制造保存您自己的预设的混合模型(更多的音序器上或在下面的快速指南介绍视频里面的仪器)。

该公司quick指南:什么是GUI纹理设计的逻辑和用户友好的AS AS是可能的,但它总是更好哈哈

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