Valhalla VintageVerb Listen: Valhalla DSP Has Come Unstuck In Time. ValhallaVintageVerb is a postmodern reverb plugin, inspired by the classic hardware digital reverbs of the 1970s and 1980s. New in ValhallaVintageVerb 1.7.1: Two new reverb modes, Chaotic Hall and Chaotic Chamber! 17 Reverb Algorithms: Concert Hall. Based on the hall algorithms of the late 1970s and early 1980s. Huge spatial image, echo density that can be adjusted from very sparse to very dense, and lush chorusing modulation. Bright Hall. Similar to the Concert Hall algorithm, but with a brighter initial sound, and deeper and lusher modulation. Plate. Inspired by early 1980s plate algorithms. Highly diffuse, bright initial sound, high echo density, lush chorused modulation. Room. Emulates the sound of early 1980s room algorithms. Medium diffusion/early echo density, somewhat darker sound, chorused modulation. Chamber. A transparent and dense algorithm. Highly diffuse, high echo density, less coloration than Plate/Room algorithms, chorused modulation. Random Space. This generates DEEP and WIDE reverbs, with a slow attack, and more diffusion than the late 1980s algorithms that inspired it. The modulation uses internal delay randomization, to reduce metallic artifacts without the pitch change that can occur in the algorithms with chorused modulation. Chorus Space. Same as Random Space, but with the delay randomization replaced with lush chorused modulation. Ambience. Combines time varying randomized early reflections with a full-featured reverb tail, with the balance between early and late reverb controlled by the Attack knob. Useful for adding “air” to drums, vocals, and any place where a reverb should be felt but not heard. Sanctuary. Inspired by a classic German digital reverberator from the 1970s. Discrete early reflections, a dense late reverb that rapidly builds in echo density, lush detuned modulation. Sanctuary incorporates the bit reduction and floating-point gain control used in the A/D and D/A convertors of the early digital hardware. Dirty Hall. A fresh look at the Concert Hall algorithm, with the goal being to emulate the strange fixed point and convertor artifacts of early 80s reverb hardware. Lusher and denser than the Concert Hall algorithm, with loads of warmth and grit on tap, for a roughly hewn beauty. Plug in your analog synth and send yourself into retro sci-fi heaven. Dirty Plate. All the warm and gritty artifacts of Dirty Hall, applied to an old-school digital plate algorithm. High echo density, wide stereo image, and just the right amount of metallic sheen. Drums come alive when sent through Dirty Plate. 瓦尔哈拉·文塔格韦夫 听着: 瓦尔哈拉 DSP 已经不被时间卡住了。 ValhallaVintageVerb 是一个后现代混响插件, 灵感来自20世纪70年代和80年代的经典硬件数字混响。 新的在瓦尔哈拉文塔格维夫 1.7.1: 两种新的混响模式, 混沌大厅和混乱室! 17混响算法: 音乐厅。基于上世纪 7 0 年代末、8 0年代初的大厅算法。巨大的空间图像, 回声密度可以从非常稀疏调整到非常密集, 和郁郁葱葱的合唱调制。 明亮的大厅。类似于音乐厅算法, 但具有更明亮的初始声音, 更深层次和推挤调制。 板。受到20世纪80年代初板块算法的启发。高度漫反射, 明亮的初始声音, 高回声密度, 郁郁葱葱的合唱调制。 房间。模拟20世纪80年代初房间算法的声音。中扩散/早期回波密度, 有点深的声音, 合唱调制。 室。透明和密集的算法。高漫反射, 高回声密度, 比 Plate/hoom 算法着色少, 合唱调制。 随机空间。这将生成深部和宽维度混响, 具有缓慢的攻击, 并且比1980年代后期的算法更具有传播力。调制采用内部延迟随机化, 以减少金属伪影, 而不会发生在带合唱调制的算法中可能发生的音高变化。 合唱空间。与随机空间相同, 但延迟随机化被郁郁葱葱的合唱调制所取代。 氛围。结合时间变化的随机早期反射与全功能混响尾, 与早期和后期混响之间的平衡由攻击旋钮控制。对于在鼓、声乐和任何应该感觉到但听不到的地方添加 "空气" 都很有用。 避难 所。灵感来自上世纪 7 0 年代的经典德国数字混响器。离散的早期反射, 一种密集的后期混响, 在回声密度中迅速生成, 郁郁葱葱的失谐调制。保护区集成了早期数字硬件的 a 和 da 转换器中使用的位约简和浮点增益控制。 肮脏的大厅。一个新的看法音乐厅算法, 目的是模仿奇怪的定点和转换器文物的早期80年代初混响硬件。卢舍和密度比音乐厅算法, 与负载的温暖和沙粒水龙头, 为一个大致被砍掉的美丽。插入您的模拟合成器, 并送自己进入复古科幻天堂。 脏板。所有的温暖和坚毅的文物肮脏的大厅, 应用于一个老式的数字板块算法。高回声密度, 宽立体声图像, 只是适量的金属光泽。鼓通过脏板发送时变得生动。 |